HouseWars         (BETA 0.1)

|    HISTORY     |     BRIEF    |        EQUIPMENT    |    RULES    |     PHOTOS    |     LINKS    |    CONTACT ME

                  

 

 

 

 

HISTORY

I was building a house of cards (as you do), when my brother comes along and kicked it (as he does). To which I said, why don't you build one so I can knock yours down too?

And hence "The house-of-cards war" was born. Further refinement of the game led to what is now known as HouseWars.
 

BRIEF

Build a house of cards. Knock down your opponents' house of cards.


EQUIPMENT

The number of cards is discretionary, although at least one full deck of cards is advised. More cards (Numerous decks) add complexity and furthers strategy, at the expense of slower build times, and typically longer offence periods.
The use of different categories of cards can be a vital element in the construction, eg, Uno cards, Harry Potter Cards.

The projectile can be made up of any lightweight object. Often used; a plastic cap from a soft drink bottle, a piece of Lego (tm), or any lightweight object.

The playing field (floor) should consist of a high-friction surface such as carpet, rubber/vinyl flooring, on top of which cards are "placed". Under no circumstance should the card be embedded into the flooring. Nor any other structure be used to support the cards.

Ideally this game is played indoors with there is no disturbance from the wind.

 

RULES:
Build Rules:

1. You must build the house so that it is 'freestanding' and not supported by objects.
2. The 'House' must be of one continuous form. No 'Granny-flats', 'outhouses', 'sheds' or 'dunnies' will be allowed.
3. You cannot bend or cut the cards. Cards must not be damaged in any way.
4. You cannot add cementing/bonding agents such as water or saliva.
5. You must complete your building within 'reasonable' time. Typically the person that finishes first may require the other opponent/s to finish their building within a few minutes. Combatants may choose a 'Fast Build' game where there is a set time limit for all construction.
6. You must build in line of sight of your opponent.

Offence Rules:
1. You must stay directly BEHIND your House when throwing.
2. If the projectile becomes lodged within your House, you must retrieve it. All damage incurred during the recovery of the projectile is sustained.
3. If your opponent throws the projectile and it ricochets off your body (leg, head, torso etc) and into your house then it is a legal throw and all damage is sustained.
4. If your opponent throws the projectile and it ricochets off the local environment (chair, wall, cat etc) and into your house then it is a legal throw and all damage is sustained.
5. You may throw in any manner wish.
6. After a legitimate shot, retrieval of projectile should be done by the combatant next in line to shoot. However courtesy should dictate. Any damage incurred during retrieval of projectile is sustained.
 

Winning:
1. A combatant is deemed the winner when the opponent's house is no longer "standing".
2. Often cards may tilt but then rest upon other fallen cards. The owner of the House can decide whether the card retains any structural integrity of it's previous design. (Honour System). If so, the card/s are in play and must be knocked down.
3. If your House is destroyed. You have one more  throw to attempt to knock down your opponents' House. This is known as "The Equaliser". This is the only official method of drawing a battle.
4. If your House is destroyed by non-legal means, the battle is considered null and void.

 

PHOTOS


Phi's Dros Delnoch                                                                                Fortress Vanaveer

   

 

BEFORE                                            AFTER

     

      

 

 

 

CONTACT ME

PNGUYEN ( a t ) ENG.UTS.EDU.AU