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HISTORY
I was building a house of cards (as you do), when my brother comes along and kicked
it (as he does). To which I said, why don't you build one so I can knock yours
down too?
And hence "The house-of-cards war" was born. Further
refinement of the game led to what is now known as HouseWars.
Build a house of cards. Knock down your opponents' house of cards.
The number of cards is discretionary, although at least one full deck of cards
is advised. More cards (Numerous decks) add complexity and furthers strategy, at
the expense of slower build times, and typically longer offence periods.
The use of different categories of cards can be a vital element in the
construction, eg, Uno cards, Harry Potter Cards.
The projectile can be made up of any lightweight
object. Often used; a plastic cap from a soft drink bottle, a piece of Lego
(tm), or any lightweight object.
The playing field (floor) should consist of a high-friction surface such as carpet, rubber/vinyl
flooring, on top of which cards are "placed". Under no circumstance should the
card be embedded into the flooring. Nor any other structure be used to support
the cards.
Ideally this game is played indoors with there is no disturbance from the
wind.
RULES:
Build Rules:
1. You must build the house so that it is 'freestanding' and not supported by
objects.
2. The 'House' must be of one continuous form. No 'Granny-flats', 'outhouses',
'sheds' or 'dunnies' will be allowed.
3. You cannot bend or cut the cards. Cards must not be damaged in any way.
4. You cannot add cementing/bonding agents such as water or saliva.
5. You must complete your building within 'reasonable' time. Typically the
person that finishes first may require the other opponent/s to finish their
building within a few minutes. Combatants may choose a 'Fast Build' game where
there is a set time limit for all construction.
6. You must build in line of sight of your opponent.
Offence Rules:
1. You must stay directly BEHIND your House when throwing.
2. If the projectile becomes lodged within your House, you must retrieve it. All
damage incurred during the recovery of the projectile is sustained.
3. If your opponent throws the projectile and it ricochets off your body (leg,
head, torso etc) and into your house then it is a legal throw and all damage is
sustained.
4. If your opponent throws the projectile and it ricochets off the local
environment (chair, wall, cat etc) and into your house then it is a legal throw
and all damage is sustained.
5. You may throw in any manner wish.
6. After a legitimate shot, retrieval of projectile should be done by the
combatant next in line to shoot. However courtesy should dictate. Any damage
incurred during retrieval of projectile is sustained.
Winning:
1. A combatant is deemed the winner when the opponent's house is no longer
"standing".
2. Often cards may tilt but then rest upon other fallen cards. The owner of the
House can decide whether the card retains any structural integrity of it's
previous design. (Honour System). If so, the card/s are in play and must be
knocked down.
3. If your House is destroyed. You have one more throw to attempt to knock
down your opponents' House. This is known as "The Equaliser". This is the only
official method of drawing a battle.
4. If your House is destroyed by non-legal means, the battle is considered null
and void.
Phi's Dros Delnoch
Fortress Vanaveer
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